Different Dimension Gate
Spell Continuous

Different Dimension Gate

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Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
55± 7/ 100
Power Score
Intrinsic 54
Deck 56

Different Dimension Gate — Power Evaluation

Final Score: 55 ± 7 · Confidence: Medium

  • Intrinsic: 53.5 · Deck: 56.1 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Different Dimension Gate is a two-sided banish: it removes one monster from each field, and if it is later destroyed, both monsters return. Its power comes from that removal and the return clause, not from its stats or any material value. The card appears in 10 of 10 sampled decks across three archetypes at about 2.3 copies per deck, so it is consistently playable, but that frequency confirms access rather than strength. No combo boards or guides were supplied, so conversion and resilience are text-based inferences and the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 Included in all 10 sampled decks (3 copies in 6 of them) across Fortune Lady, Sacred Beast and one unlabelled deck, but no searcher or combo route is evidenced (observed deck count; route inferred).
Combo & Conversion 40 The text banishes one monster per side, a board swing of roughly one-for-one and not a multi-card board; there are zero recorded combo appearances (inferred from text).
Resource Economy 45 Removing your own monster as a cost for one opposing monster is a near-even trade, and the return clause adds some recovery value only if the card is destroyed (inferred from text).
Effect & Interaction 55 Banishing a monster on each side is real interaction, though it needs your own monster as a target and the card is a Spell that can be answered (verified from text, plus partner pattern with Mirror Force and Dark Hole, observed).
Material Utility 15 The card is a non-monster; the monsters it banishes are not material here, so this axis scores low (verified from text).
Resilience & Flexibility 50 The return on destruction makes the card's loss partly recoverable, but a continuous Spell is still exposed to removal before that trigger matters (inferred from text).
Deck-Building Efficiency 70 A single Spell slot with no garnet, lock, or hard restriction, and copies of 1 to 3 are normal in observed decks (observed from deck copies distribution).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Recovery / Recursion. Intrinsic ≈ 53.5, Deck ≈ 56.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-sided removal from a single Spell, banishing rather than destroying the targets
  • Recursion clause returns both banished monsters if the card is destroyed and sent to the Graveyard
  • Cheap to run: one slot, no garnet or lock, copies of 1 to 3 are common in observed decks
  • Consistent inclusion across three archetypes and 10 of 10 sampled decks

Weaknesses

  • Requires one of your own monsters as a target, so it costs board presence for a one-for-one trade
  • No recorded combo boards, starter or searcher evidence, so its place in a line is unverified
  • Its value depends on the card being destroyed for the return clause to matter, which is uncertain and situational
  • As a continuous Spell it is exposed to removal before its banish value is spent

Counters / choke points

  • Removal or destruction of this Spell card by opposing Spell or Trap effects (inferred from text)
  • Opponent plays that do not depend on the banished monsters' board positions, which reduces the value of the banish (inferred)

Best use

Removal / Negation with a recursion clause, used to clear one opposing monster while banishing your own target. Decks: Fortune Lady, Sacred Beast.

Evidence & gaps

  • Verified: Text: banish 1 monster on each side as the activation target, and return both banished monsters when destroyed and sent to the Graveyard; Present in 10 of 10 sampled decks, 3 copies in 6 decks, average 2.3 copies
  • Observed: Three archetypes in the deck sample (Fortune Lady 6, Sacred Beast 3, one unlabelled deck 1); Partners Beast King Barbaros and Mirror Force co-occur in 8 of 10 decks
  • Inferred: Recursion clause adds some resilience, but only after the card is destroyed; Continuous Spell is exposed to removal before the return trigger matters
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so inclusion % is from the deck sample only no legal copies data for any format











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